Seven burger stands. One extremely serious foam flame.

Who decided
the crown was canon?

A burger-themed LARP reaches Last Order. People make something happen together, agree on enough of it to continue, and remember it completely differently. on larping is a game about that difference.

Played with route tape, a foam flame, folding chairs, one pageant lamp, six chickens, and no actual grill authority.

Follow the adventure Currently in development
Tonight: chair offer Candlehead lamp Burger call cleanup by nine

01 / What the game asks

A bell rings.
Six runners leave.
The seventh stand
keeps serving.

The next scene still needs to know whether Last Order happened. The hall custodian needs everybody out by nine regardless.

  1. Completion

    Did the quest end, or did the room booking?

  2. Witness

    Was the crown in play, or merely near the fries?

  3. Canon

    Who decided six calls were enough for seven stands?

  4. Continuity

    Can Last Order proceed without South Onion?

  5. Credit

    Who received credit, and who was holding the tape?

  6. Memory

    Why is the story different before the check arrives?

02 / The premise

Every epic battle has
a folding table beneath it.

A knight is wounded. A ritual fails. Two rival burger stands meet. But look closer: someone missed a cue, a folding chair blocks the procession, the candle is behind a costume table, and a friend is deciding whether to help or let the moment breathe.

on larping is interested in that second story—the generous, awkward, deeply human activity that makes the first one possible.

03 / Three layers, one scene

What happened
depends where
you were standing.

  1. In the fiction

    A knight falls.

    A poisoned blade. A ruined oath. The kingdom holds its breath.

  2. In the performance

    A friend misses the cue.

    Was that a dramatic pause, a forgotten line, or a signal to step in?

  3. Between the people

    Someone makes room.

    The heroic act is imaginary. The attention that makes it matter is not.

04 / The scenes so far

Not one big quest.
Many small acts
of belief and tape.

Each scene finds a different way into the activity: performing, remembering, negotiating, waiting, crafting, interpreting, and recovering.

They run at the Night Market—a local LARP holding a crowded public playtest in a borrowed hall, where seven food stands stand in for seven wards, and route tape, folding chairs, one pageant lamp, and a foam flame have to do most of the world-building.

Also in the build: buns., a burger pageant where you arrange the Chair People, move the Candlehead lamp, and start a Burger call so Priya can look grand, mobile, peppery, and very specifically not royal.

See where the game is at
01

zoomies.

Lay three pieces of route tape.

Only the last three pieces count. The bell doesn’t wait.
02

called.

Circle the called runner.

Six calls, seven stands. One is never called.
03

flying v.

Rally three parties into turning wedges.

Seven apiece, and each wedge faces another way.
04

coop.

Walk six chickens into the pen.

Every panicked flight is a stroke. Lower is better.
05

cue.

Tap one person for the next beat.

Name, bind, and release in four cues.
06

first match.

Talk with Mara, Priya, or Caleb after the ritual.

Three accounts, your words, and the whole transcript.

A working principle

“Make-believe is not something we escape into. It is something we do for one another.”

The next scene is being built

Gather your party.
Bring the good pickle.

See the playtest